Participants were observed in the lab during two gameplay sessions and kept gaming diaries over a three week period. The second investigation consisted of eight case studies that examined how involvement and learning come together in practice. The resulting set of learning categories and themes drew attention to learning on a game, skill and personal level, which arose from micro-level gameplay and macro-level interaction with wider communities and resources. In the first study, 30 players were interviewed via email about their gaming experiences. Following the reconceptualisation of motivation and engagement (as forms of micro and macro level involvement respectively) three linked studies were conducted. This thesis investigates the relationships between motivation, engagement and informal learning, with respect to digital games and adult players.
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